DisplayHandler

object DisplayHandler

Types

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enum Align : Enum<DisplayHandler.Align>
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enum Background : Enum<DisplayHandler.Background>
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enum Order : Enum<DisplayHandler.Order>
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enum RegisterType : Enum<DisplayHandler.RegisterType>

Functions

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fun clearDisplays()
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fun registerDisplay(display: Display): Boolean
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fun renderDisplayGui(event: GuiScreenEvent.DrawScreenEvent.Post)
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fun renderDisplayOverlay(event: RenderGameOverlayEvent.Text)

Sources

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