register Post Render Tile Entity
open fun registerPostRenderTileEntity(method: Any): RenderTileEntityTrigger
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Registers a new trigger that runs after a tile entity is rendered
Passes through three arguments:
The TileEntity
The position as a Vector3f
The partial ticks
Available modifications:
Trigger.setPriority Sets the priority
ClassFilterTrigger.setFilteredClasses Sets the tile entity classes which this trigger gets fired for
Return
The trigger for additional modification
Parameters
method
The method to call when the event is fired