Automatically opens the delivery man menu when you log in to the Hypixel Network for the first time of the day.
This does not automatically claim the daily rewards, it merely opens the delivery man menu.
If you spawn outside of a lobby, the mod will execute itself the next time you join a lobby (If it's the first time of the day you connect to Hypixel and that you aren't spending sleepless nights playing, it is unlikely to happen)
The source code is well-documented and has lots of comments (perhaps too much)
Plays a short sound to notify you when the defense wand of the Wither Class in Hypixel's TNT Wizards is ready for use, so that you can keep those sweet Absorption hearts all the time. Warning : There have been instances where this module caused problems.
Automatically messages someone back when you've been AFK for 2-6 mins This is a fork of xMdb's "AmAFK" module : https://www.chattriggers.com/modules/AmAFK
What's the difference? You need to manually enter "/afk" every time you go away in order for xMdb's module to work whereas in this case, you're automatically set in "AFK status" if you haven't been moving nor typing chat messages for 3 minutes.
The same story goes for toggling the "AFK status" off : xMdb's module requires you to re-type the command (which you may forget to do when you come back to your keyboard) whereas IdleAFK automatically turns off as soon as you move an inch or type something in chat
What's the automatic message being sent? "Sorry but I'm currently AFK! (This is an automated message)" To change it, go to \.minecraft\config\ChatTriggers\modules\IdleAFK\idleAFKmessage.txt and open the idleAFKmessage.txt file using your preferred text editor; Type in your desired message (watch out for character limit! don't make your message too long), save the file and type "/ct reload" in-game to apply changes.
[Remaining Double Jumps Estimator for Bow Spleef] : Estimates how many remaining double jumps does every player in your current game of Bow Spleef has at their disposal.
You can look up the figures given by the mod by looking next to the names in the Tab list during a game of Bow Spleef and/or by typing the command ''/onscreendj'' to display the data on the left side of your screen while you're playing Bow Spleef.
The on-screen display of the estimated remaining double jumps of your opponents is toggled off by default and the command " /onscreendj " acts as a toggle, meaning that if the on-screen display was previously off, it will be turned on when you type the command, and if the on-screen display was previously on, it will be turned off when you type the command.
In both display methods, the name of players who are currently under the map are highlighted in red and the numbers denoting the amount of double jumps left are color-coded in the same way as the Double Jump indicator in the scoreboard (i.e. Green for values strictly greater than 3, Yellow for values between 3 and 1, and Red for any value strictly less than 1).
Every player is assumed to have a total of 11 double jumps because accessing the Hypixel API for every player, every game, to see what are their exact total number of double jumps is a hassle.
If you see a negative value (e.g. usernameOfPlayer -1/11), it doesn't mean there is a bug in the mod. It is merely the cause of false positives. When you're faced with this case, you can assume that the player has 0, 1 or 2 double jumps left.
The margin of error is generally between 0-4. Please note that the error rate on maps with multiple layer increases considerably.
I am currently working on a radically better Version 3.0 that will cancel repulsors when estimating Double Jumps. Wait some time before ver3.0 to get much more accurate estimations!